Intercon I
Mar. 8th, 2009 09:54 pmThat was a really fun weekend. Every year at Intercon I seem to play fewer games - that'll be hard next year, as I played two micro-games, slept through one normal-sized game because I completely misread my schedule (I'm still rather surprised I did that), and left the other one I'd signed up for after it... failed very hard.
However, I ran a couple of smallish games, and they came out quite well. Writing and running games, despite being a very stressful process at numerous points leading up to the event (and occasioning quite a bit of lost sleep in the previous two weeks), is often more satisfying for me than playing in games. Of course, there were a couple of other people's games that ran this year that looked really good, and I couldn't play them because I was running my own games in those same time slots. So there are costs as well, and I don't actually want to become only a producer.
The low density of games in my con, though, actually made it more like any other convention, predominantly about socializing, where Intercon is frequently a mad dash from one game to another for me. So that was really very nice. In some downtime
dkapell and I even knocked together another little game that we had jotted notes on some months ago - it was of the rare breed of larps that write themselves. Do to having far too busy an enjoyable social calendar, we never quite managed to get it run, but I have it sitting on my coffee table right now, ready to run at a moment's notice. (That also never happens to me; a spare game in the bag feels weird.)
So it was a great weekend with a lot of friends of mine... but maybe next year I should make more of a concerted effort to get in some consumption of larps as well. And, you know, play more of them out in the world, rather than just when the convention serves them up to me.
However, I ran a couple of smallish games, and they came out quite well. Writing and running games, despite being a very stressful process at numerous points leading up to the event (and occasioning quite a bit of lost sleep in the previous two weeks), is often more satisfying for me than playing in games. Of course, there were a couple of other people's games that ran this year that looked really good, and I couldn't play them because I was running my own games in those same time slots. So there are costs as well, and I don't actually want to become only a producer.
The low density of games in my con, though, actually made it more like any other convention, predominantly about socializing, where Intercon is frequently a mad dash from one game to another for me. So that was really very nice. In some downtime
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
So it was a great weekend with a lot of friends of mine... but maybe next year I should make more of a concerted effort to get in some consumption of larps as well. And, you know, play more of them out in the world, rather than just when the convention serves them up to me.