Guess who has two thumbs

Sep. 25th, 2017 10:07 pm
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
And was in a vehicular mishap that got him to work two hours early?

Thoughts of a novice rapier fighter

Sep. 25th, 2017 06:34 pm
[personal profile] herooftheage
I was at the Carolingian fencing practice last Thursday, and a friend of mine noted that my false edge parry was unusually strong. We laughingly attributed it to the vestige of my once-vaunted strength after my cancer treatment still leaving me stronger than the average bear, but further thinking on the topic leads me to a different conclusion, and I'm interested in what the rapier fighters on my friends list end up thinking about it.

If I understand things correctly, the classical hand position for gripping a rapier has the hand loosely in the same orientation as you would for shaking someone's hand - palm perpendicular to the ground. This means blocking with the true edge is generally a forehand motion and blocking with the false edge a backhand one.

But for better or worse, I've started out with the dutch rapier hand grip position that Thomas of Effingham showed me and that got reinforced at the recent Western Martial Arts Workshop I went to, and with that grip, the hand ends up palm up (or down, depending), parallel to the ground. This grip features blocks that are perpendicular to the hinge of your arm, and so you lose some of the weakness of the false edge block backhand block. Furthermore, by canting your wrist a bit at the proper moment, you can very easily engage the upper arm muscles to give strength to the block, which pretty much mitigates the disadvantage of not being so able to use the leveraging power of your forearm when you would otherwise do a forehand block.

Now, the title of this post is meant to indicate that I don't really know what I'm talking about here, and this is a very tentative first idea of what might be going on. I would love to be educated by anyone actually knowledgeable about what's going on.

I would have thought lawful

Sep. 24th, 2017 11:59 pm
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[personal profile] james_davis_nicoll
I Am A: Chaotic Good Human Paladin/Sorcerer (4th/3rd Level)


Ability Scores:

Strength-13

Dexterity-8

Constitution-16

Intelligence-10

Wisdom-8

Charisma-7


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

A leaf

Sep. 24th, 2017 04:57 pm
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[personal profile] james_davis_nicoll
Taken from a couple of angles over about a minute.

Read more... )

I am taking care of someone's cats

Sep. 24th, 2017 04:45 pm
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[personal profile] james_davis_nicoll
As one does, I keep a log of my visits.

The cats expressed their appreciation for my record-keeping.

Read more... )
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
Which is creating the Amazon and Chapters links for the book being review, I know one particular book is $19.19 if you buy it from Kobo and $11.71 from Kindle....

Coming Soon!

Sep. 22nd, 2017 04:29 pm
[personal profile] herooftheage
This is just a reminder that the mini-gaming convention I'm holding at 3 Trolls Games And Puzzles begins in just seven days! I've fleshed out the scheduled events a bit, but don't let that fool you - games should break out spontaneously whenever folks like. Here's what we have so far:

Friday evening The Hardest Arkham Horror game you've ever been in
Saturday day 3rd Reich
Saturday evening Blades in The Dark one-off scenario
Sunday morning Advanced Civilization
Sunday evening Large scale D&D session (a regular at the club, so this is more of a spectacle than something newcomers should do

In addition, I'm hoping the miniatures players will run some Bolt Action, Konflict '47, Warhammer 40K and Check Your Six as time allows. And of course, I'm hoping to play a bunch of shorter games myself.

We'll kick things off Friday at 14:00. We'll go until the last game ends on Sunday night.

iPods

Sep. 21st, 2017 10:53 pm
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
Haven't been around long enough for an adult to reference the technology as something around when they were kids. That's just crazy talk -- 16 years ago, you say?

Using only the Brat Pack

Sep. 20th, 2017 01:07 am
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[personal profile] james_davis_nicoll
Cast a 1980s New Teen Titans film....
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
It occurs to me I haven't looked at the Heavy Gear rules in a long time....

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learnedax

November 2011

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