Jun. 15th, 2004

Weekend went roughly as planned. Gaming, birthday party, IHOP, underslept, game-writing, dinner party, random party, underslept, gaming party, birthday party, sleep. Several recurring interwoven themes there, but mainly just busy fun.

Unexpected things: had to drop something off in Sharon Friday morning, so I dropped in on [livejournal.com profile] shprintzah, whom I hadn't seen in too long, and we caught up for a while till I needed to get back North.

Met [livejournal.com profile] bluepapercup at Friday's party (though I didn't realize then that I'd already seen her here on LJ) and again when [livejournal.com profile] laura47 brought her from Pride to Saturday's party (Laura seems to drag people in her wake a lot); another reminder that all social paths circle back eventually.

As previously mentioned was feeling black after personal clash Saturday evening, but my bitterness simply couldn't withstand the rest of the weekend.

[livejournal.com profile] morgi's Sunday flight was delayed overnight. Rather annoying for her, but at least we got to spend more time hanging out Sunday night. Endeavored to get her addicted to Brunching et al as well.

Random

Jun. 15th, 2004 10:58 pm
learnedax: (mask)
I played a game called Puerto Rico on Sunday. It's an interesting economic resource game, which because of the players' dependence on copious "colonists" I quickly dubbed The Unwilling Settlers of Catan. I was just barely edged out of victory by [livejournal.com profile] patrissimo, and a subsequent discussion of strategies led me to the following rule of thumb: a strategy game's value is proportional to the ratio of the necessary complexity of a successful strategy to the inherent complexity of the rules. This is why I like Go better than Chess; the former has simpler rules but more complex strategy. Chess also has a much high tendency to get locked into repetitive gambits, and I'm not sure whether I would say a trend towards dynamism is part of that strategic quality or a separate factor, although I am sure that it makes games more enduringly interesting.

This does not necessarily apply to games that are not pure strategy. I am tempted to say that we could reduce partly strategic games into several layers and apply this metric to the purely strategic one, but I'm not sure that really works. I tend to like some kinds of complexity almost for their own sake, Cosmic being the clear example. It may be that my enjoyment of it is somehow separate from strategy, or it might be again that variability that keeps a game dynamic is a driving element.

Somewhere I had a point. Er. Something prosaic like "avoid needless complexity" but, hopefully, with a better idea of how to decide.

Profile

learnedax

November 2011

S M T W T F S
  12345
6789101112
13141516171819
20 212223242526
27282930   

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 14th, 2025 12:35 am
Powered by Dreamwidth Studios